The issues and debates that is raised in terms of the vladimir propp theory of the 8 characters is firstly is that does games of our generation that has a structure to the prior of the vladimir propp theory, makes a better undestanding of the game or is it too cliche to do it that way, making it loose fans?
The way we understand the conventional story of a hero is that he overcomes the villian and takes the girl, with the games such as Grand theft auto, the twist the storyline to make it realistic, for example, in the game, the main character does defeat the enemy, but along the way the love interest dies, so the happy ending is not quite there, by doing this the audience gets that sting in the tail when it comes to predicting what might happen at the end of the game.
Thursday, 27 October 2011
Tuesday, 25 October 2011
Mest 4 Theory Research for CI - Vladmir Propp - Fairy Tale
The Vladamir propp theory, expresses the theory of the fairy tales characters which consists of a conventional fairy tale, the characters that propp includes is;
The vladmir propp theory dosen't really aplly with the call of duty franchise because the characters are indeed different and its all about teamwork, survival and overcoming the enemy.
- The hero- The one who defeats the villian and savees the day.
- The villian- The one who struggles against the hero.
- The helper- The one who helps the hero on his quest/ mission.
- The Princess/ Love interest- The hero marries the princess
- The Donor - The person who equippes the hero with a mystical object or weapon.
- False hero - The person who pretends to be the hero, to get all the credit.
The vladmir propp theory dosen't really aplly with the call of duty franchise because the characters are indeed different and its all about teamwork, survival and overcoming the enemy.
Sunday, 23 October 2011
Postmordernism CI - Issues and debates that are raised
A debate that can be raised due to the fact that is games now in our 21st century are becoming more postmordernism is that, as games are having more of a real expereince, is that attracting more of the public to play those games?
Grand theft auto is the most highest rated PS3 games of all time due to its realism and gameplay quality, the graphics of the game is smooth and the contents is a variety, so by grand theft having all this, is this atracting more game players to play the game, plus with its multiplayer content.
This can also be raised with the call of duty franchise, which each of the Call of duty that was made, they improved it in terms of content and multiplayer, the storylibe has also has improved as well, the instituion that is involved with call of duty, which is infinity ward, they want their games to feel as real as possible, by this it will get more fans playing the game, and by that make more money as lots of people will be playing the game.
Another debate that is raised that also links to the thoery of postmordernism is the 'Video game controversy' which is discussed as video games maintaining a voilent, sexual and graphic imagery within them and by so doing it can have a impact on the audience, for example the ps2 game 'Manhunt' it was prevented from going into a third installment, due to the contents of the game being extremely violent that a 15 year old killed his grandparents due to wanting to imitate the kills moves of manhunt.
The video game controversy also states that the content of video games like voilence and nudity can send of a bad message, for example:
On June 7, 2003, 18-year-old American Devin Moore shot and killed two policemen and a dispatcher after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto: Vice City.
By these sort of crimes being inspired by these games, its sending of the fact that you could do these things in real life and that could be a growing problem for the developers of the games.
http://en.wikipedia.org/wiki/Video_game_controversy
Grand theft auto is the most highest rated PS3 games of all time due to its realism and gameplay quality, the graphics of the game is smooth and the contents is a variety, so by grand theft having all this, is this atracting more game players to play the game, plus with its multiplayer content.
This can also be raised with the call of duty franchise, which each of the Call of duty that was made, they improved it in terms of content and multiplayer, the storylibe has also has improved as well, the instituion that is involved with call of duty, which is infinity ward, they want their games to feel as real as possible, by this it will get more fans playing the game, and by that make more money as lots of people will be playing the game.
Another debate that is raised that also links to the thoery of postmordernism is the 'Video game controversy' which is discussed as video games maintaining a voilent, sexual and graphic imagery within them and by so doing it can have a impact on the audience, for example the ps2 game 'Manhunt' it was prevented from going into a third installment, due to the contents of the game being extremely violent that a 15 year old killed his grandparents due to wanting to imitate the kills moves of manhunt.
The video game controversy also states that the content of video games like voilence and nudity can send of a bad message, for example:
By these sort of crimes being inspired by these games, its sending of the fact that you could do these things in real life and that could be a growing problem for the developers of the games.
http://en.wikipedia.org/wiki/Video_game_controversy
Mest 4 Media Theory Reasearch for CI - Postmordernism
The most important theory that surrounds my CI question is the theory of postmordernism, as i am looking how our generation of gaming is a reflection of different types of reality, postmordern reflects that question as the thoery is based on the idea that media texts are reality based but different concepts of the media texts is set up for our entertainment purposes, so it keeps the audience interested and intrigued.
The useful aspect of postmordermism is the way that it conceptulises the relationship between the media and reality, and how the media can contruct the reality that is brought across to the audience.
Most of the public's experince comes from media texts instead of first-hand, direct experience that the signs that we get becomes, 'more real than real', that is the part of our lives that is dominiated with diferent types of media such as television, computer games, DVD, internet, Chatrooms, magazines and newspapers, and it is important in a way that we have these sort of media in our lives because without it we would be blind from the truth, the truth that we rely on the media everyday to give us the information that is relevant to us in our everyday lives.
With games such as grand theft auto and call of duty, these games link in massivly with the theory of postmordernism because these games are based on reality factors but in game style, but a line is drawn between that and there is only a limit to how postmordern a game can get, for example with Call of Duty, the game stimulates the infantry and the combined arms of the world war 1 and 2, in the game it contains guns of real life such as AK47, Assult Rifle, M4 carbine and other weapons, the reason why they do this is to reinforce the realness of the game, they aslo base the game in real life locations round the world to give you the full expereince of the game, and including media language the all of the call of duty games is set in first person as if you are the character, using real life startegies and tactics to overcome you oppenent or the opossing team. the bit where the line is drawn is the mods and cheats that is used in the game, this can give you extraordnary abilities when you proceed in yor rank.
For Grand theft Auto, the game is set in location throughout america, but the name is changed not to mimick the locations entirely but you could still tell what state is supose to be, the mission and te story line brings across ideologies of status, escape and oppotunities, and in the latest grand theft, the game is wide spread, so you can do much more than just the missions, and with contents such as cars, and pedestrians, make the game more real, just like call of duty, the game draws that same line when it comes to cheats and mods so you still get that feeling that it is just a game.
The useful aspect of postmordermism is the way that it conceptulises the relationship between the media and reality, and how the media can contruct the reality that is brought across to the audience.
Most of the public's experince comes from media texts instead of first-hand, direct experience that the signs that we get becomes, 'more real than real', that is the part of our lives that is dominiated with diferent types of media such as television, computer games, DVD, internet, Chatrooms, magazines and newspapers, and it is important in a way that we have these sort of media in our lives because without it we would be blind from the truth, the truth that we rely on the media everyday to give us the information that is relevant to us in our everyday lives.
With games such as grand theft auto and call of duty, these games link in massivly with the theory of postmordernism because these games are based on reality factors but in game style, but a line is drawn between that and there is only a limit to how postmordern a game can get, for example with Call of Duty, the game stimulates the infantry and the combined arms of the world war 1 and 2, in the game it contains guns of real life such as AK47, Assult Rifle, M4 carbine and other weapons, the reason why they do this is to reinforce the realness of the game, they aslo base the game in real life locations round the world to give you the full expereince of the game, and including media language the all of the call of duty games is set in first person as if you are the character, using real life startegies and tactics to overcome you oppenent or the opossing team. the bit where the line is drawn is the mods and cheats that is used in the game, this can give you extraordnary abilities when you proceed in yor rank.
For Grand theft Auto, the game is set in location throughout america, but the name is changed not to mimick the locations entirely but you could still tell what state is supose to be, the mission and te story line brings across ideologies of status, escape and oppotunities, and in the latest grand theft, the game is wide spread, so you can do much more than just the missions, and with contents such as cars, and pedestrians, make the game more real, just like call of duty, the game draws that same line when it comes to cheats and mods so you still get that feeling that it is just a game.
Gameplay of GTA IV
Gameplay of GTA: San Andreas
Media Studies Mest 4 - Book/Article Reasearch
For the continuation of my mest 4 research in terms of my CI question which is 'Is our generation of 21st gaming a reflection if different types of realities?' and the two texts that i am focusing on is the Grand Theft Auto franchise and the Call of Duty franchise also, i choose these two texts because for me these games are pretty much the defining games of the different events that is possible to happen in real life.
I will be looking at different theories in the media that links in with my critical investigation and examine the debates that is raised with within the theories that link to it, in terms of who-what-why and how.
I will be looking at different theories in the media that links in with my critical investigation and examine the debates that is raised with within the theories that link to it, in terms of who-what-why and how.
Monday, 17 October 2011
Media Studies Textual Analysis.... E-Media
Grand Theft Auto -
http://www.rockstargames.com/
http://www.rockstargames.com/grandtheftauto
Call Of Duty-
http://www.callofduty.com/
http://www.infinityward.com/
http://www.rockstargames.com/
http://www.rockstargames.com/grandtheftauto
Call Of Duty-
http://www.callofduty.com/
http://www.infinityward.com/
Sunday, 16 October 2011
M.I.G.R.A.I.N Textual Analysis...Institutions
For my Text analysis i have look at the institutions that is involved with the production of my two texts which is Grand theft auto and Call of duty, i looked at there website in general and see the different games that they have made, and see how it links with my two texts and how that is associated with my CI question, seeing how long garand theft has been around and how it has grown up with our genereation, rockstar is a well respected games developer and it is responsible for making garnd theft the most highest rated PS3 game of all time.
For call of duty, infinity ward developed the call of duty franchise that we have also grown up with, as call of duty is a first person shooter, and the contents it maintains, along with the highest multiplayer figures in the history of first person shooters, call of duty is no doubt one of the best war games in exsistence, with infinity ward and activison having a major part to play in it.
For call of duty, infinity ward developed the call of duty franchise that we have also grown up with, as call of duty is a first person shooter, and the contents it maintains, along with the highest multiplayer figures in the history of first person shooters, call of duty is no doubt one of the best war games in exsistence, with infinity ward and activison having a major part to play in it.
Subscribe to:
Posts (Atom)

