Friday, 28 October 2011

Mest 4 Theory Research for CI - Feminism

For both of my chosen texts you could say that there is a lack of feminity, for these two games the gender demographic for both of these games are males, and the contents of the games reflects more a masculin ideology, especially for the Call of duty franchise, the way the public see this is that if a girl speaks of playing Call of duty, it would see most probably weird to boys, as they are mostly seen to be in the idea of guns, battle and blood.
For the grand theft auto franchise it is similar, but a percentage of the female public do tend to take an interest in Grand theft auto, mainly to the reason that grand theft auto is an open game, and it allows you to do an range of stuff in terms of social communication, e.g. shopping, dating, tourism.
We are all aware of the kinds of stereotypes that is reinforced by media representations, they look something like this

Feminity                                                               Masculinity
Caring                                                                   Tough
Nuturing                                                                Providing
Emotional                                                              Rational
Domestic- Home orentated                                    Public- Work orientated
Senstive                                                                Thick-skinned
Passive                                                                 Active
Gentle                                                                   Rough                                                              
Soft                                                                       Hard

Looking at these stereotypes the point that is being put across is that they still describe very similar versions of masculinity and feminity, and futhermore it is easy to se how these qualities are associated with power, political leadership, status and well paid jobs.


Parody Poster of Call of duty In terms of females 


Thursday, 27 October 2011

Vladamir Propp CI - Debates and Issues that is raised

The issues and debates that is raised in terms of the vladimir propp theory of the 8 characters is firstly is that does games of our generation that has a structure to the prior of the vladimir propp theory, makes a better undestanding of the game or is it too cliche to do it that way, making it loose fans?
The way we understand the conventional story of a hero is that he overcomes the villian and takes the girl, with the games such as Grand theft auto, the twist the storyline to make it realistic, for example, in the game, the main character does defeat the enemy, but along the way the love interest dies, so the happy ending is not quite there, by doing this the audience gets that sting in the tail when it comes to predicting what might happen at the end of the game.

Tuesday, 25 October 2011

Mest 4 Theory Research for CI - Vladmir Propp - Fairy Tale

The Vladamir propp theory, expresses the theory of the fairy tales characters which consists of a conventional fairy tale, the characters that propp includes is;
  • The hero- The one who defeats the villian and savees the day.
  • The villian- The one who struggles against the hero.
  • The helper- The one who helps the hero on his quest/ mission.
  • The Princess/ Love interest- The hero marries the princess
  • The Donor - The person who equippes the hero with a mystical object or weapon.
  • False hero - The person who pretends to be the hero, to get all the credit.
The reasons why i used thistheory in my CI is because i beileve in some ways its applies to my chosen texts, porticulary grand theft auto, which consists of the storyline, pirticulary in grand theft auto 4, but the way in which the story line flows, it kinda twists the fairy tale and it dosent exactly go the way the fairy tale may suggest, as grand theft auto is a game that has voilenece and deception, it dosent have a conventional happy ending that the public is aware of. The main character niko bellic is the main character and sort of the hero in a way because not only does he saves the life of the cousin roman but also saves the future that he wants for him self by the decisions that he makes.
The vladmir propp theory dosen't really aplly with the call of duty franchise because the characters are indeed different and its all about teamwork, survival and overcoming the enemy.

Sunday, 23 October 2011

Postmordernism CI - Issues and debates that are raised

A debate that can be raised due to the fact that is games now in our 21st century are becoming more postmordernism is that, as games are having more of a real expereince, is that attracting more of the public to play those games?
Grand theft auto is the most highest rated PS3 games of all time due to its realism and gameplay quality, the graphics of the game is smooth and the contents is a variety, so by grand theft having all this, is this atracting more game players to play the game, plus with its multiplayer content.

This can also be raised with the call of duty franchise, which each of the Call of duty that was made, they improved it in terms of content and multiplayer, the storylibe has also has improved as well, the instituion that is involved with call of duty, which is infinity ward, they want their games to feel as real as possible, by this it will get more fans playing the game, and by that make more money as lots of people will be playing the game.


Another debate that is raised that also links to the thoery of postmordernism is the 'Video game controversy' which is discussed as video games maintaining a voilent, sexual and graphic imagery within them and by so doing it can have a impact on the audience, for example the ps2 game 'Manhunt' it was prevented from going into a third installment, due to the contents of the game being extremely violent that a 15 year old killed his grandparents due to wanting to imitate the kills moves of manhunt.
The video game controversy also states that the content of video games like voilence and nudity can send of a bad message, for example:




  • On June 7, 2003, 18-year-old American Devin Moore shot and killed two policemen and a dispatcher after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto: Vice City.












  • By these sort of crimes being inspired by these games, its sending of the fact that you could do these things in real life and that could be a growing problem for the developers of the games.


    http://en.wikipedia.org/wiki/Video_game_controversy

    Mest 4 Media Theory Reasearch for CI - Postmordernism

    The most important theory that surrounds my CI question is the theory of postmordernism, as i am looking how our generation of gaming is a reflection of different types of reality, postmordern reflects that question as the thoery is based on the idea that media texts are reality based but different concepts of the media texts is set up for our entertainment purposes, so it keeps the audience interested and intrigued.
    The useful aspect of postmordermism is the way that it conceptulises the relationship between the media and reality, and how the media can contruct the reality that is brought across to the audience.


    Most of the public's experince comes from media texts instead of first-hand, direct experience that the signs that we get becomes, 'more real than real', that is the part of our lives that is dominiated with diferent types of media such as television, computer games, DVD, internet, Chatrooms, magazines and newspapers, and it is important in a way that we have these sort of media in our lives because without it we would be blind from the truth, the truth that we rely on the media everyday to give us the information that is relevant to us in our everyday lives.


    With games such as grand theft auto and call of duty, these games link in massivly with the theory of postmordernism because these games are based on reality factors but in game style, but a line is drawn between that and there is only a limit to how postmordern a game can get, for example with Call of Duty, the game stimulates the infantry and the combined arms of the world war 1 and 2, in the game it contains guns of real life such as AK47, Assult Rifle, M4 carbine and other weapons, the reason why they do this is to reinforce the realness of the game, they aslo base the game in real life locations round the world to give you the full expereince of the game, and including media language the all of the call of duty games is set in first person as if you are the character, using real life startegies and tactics to overcome you oppenent or the opossing team. the bit where the line is drawn is the mods and cheats that is used in the game, this can give you extraordnary abilities when you proceed in yor rank.
    For Grand theft Auto, the game is set in location throughout america, but the name is changed not to mimick the locations entirely but you could still tell what state is supose to be, the mission and te story line brings across ideologies of status, escape and oppotunities, and in the latest grand theft, the game is wide spread, so you can do much more than just the missions, and with contents such as cars, and pedestrians, make the game more real, just like call of duty, the game draws that same line when it comes to cheats and mods so you still get that feeling that it is just a game.


    Gameplay of GTA IV 




    Gameplay of GTA: San Andreas 

    Media Studies Mest 4 - Book/Article Reasearch

    For the continuation of my mest 4 research in terms of my CI question which is 'Is our generation of 21st gaming a reflection if different types of realities?' and the two texts that i am focusing on is the Grand Theft Auto franchise and the Call of Duty franchise also, i choose these two texts because for me these games are pretty much the defining games of the different events that is possible to happen in real life.

    I will be looking at different theories in the media that links in with my critical investigation and examine the debates that is raised with within the theories that link to it, in  terms of who-what-why and how.